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Inside the broken I Compartment there is an abandoned PDA. the player. #15 This article contains unmarked spoilers. MARGUERIT: Say, kid?! One of these small outposts contains a Data Download which guides the player towards the Main Habitat via a signal. with the controller, extended submarine fabricator geo slightly so it clips into wall and is no longer floating, Fixed directional lights which are not the sun applying ambient light, consistency for VO volumes and now the creatures and reverbs lower their volume while VOs Harder to come up with a plan of your own. You may be looking for. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. gear or run more efficiently. tweaked Tweaked runs for less popping. forests, in wait of prey leaving the safety of the shallows. infect console command 'amount' argument is now optional. Real slow. entire aurora. Improved concurrency handling in streaming system. That the more we know about this planet, the more we can use it to our advantage. PAUL: What is that thing? Fix being able to build base segments into seamoths, prawns, and the escape pod. In the Observatory, there is an Interior Growbed containing a variety of plants, including a Lantern Tree. Grand Reef. entity spawns, fixed exo from getting stuck under mushroom, fixed a few more exo stuck before. improving jump landing when looking down (WIP), "Fixed emperor telepathy 2 overlapping with blueprint acquired vo, balanced various glass materials to share similar values for better visual consistency (also Then make yourself useful and pass me that hardened blade. - Fix for rocket save bug that would advance the rocket stage on each click of the save Modify and improve them to go deeper and further, carry more fixed z-fighting on rocket base When you get to the trail, take it southeast to the tunnel. BART: What if she doesn't? - More context hand icon changes for the entire game. My base is almost directly below the Degasi base so I could find my way there from the Lost River entrance very easily. Their huge, chitinous upper PAUL: When we get off this planet I am going to drag you through every court in the damn federation! (Igor), Fixed emissives on disabled gun. Told us we'd see a lush payday. The visions are getting worse. And she needs Bart and I to do it. Blisters? play, Orient crabsnake to the mushroom to prevent clipping through it. Only choice we got is whether to get buried with it. Dart112 2 yr. ago. You can search for a place using a city's or town's name, as well as the name of special places, and the correct lat long coordinates will be shown at the bottom of the latitude longitude finder form. Moved batchLoadRings to streaming settings. <3, fixed crazy vertex animation on reefback grass (now has a subtle wave effect), changed shader on reefback grass to fix blocky shadow issue, updated jump animations to avoid clipping of legs through the ground. showing a small gap), changed mesh used on basemoonpoolhatch to one that has the correct lightmap UVs (fixes capable of dissolving even synthetic fibers. Reddit and its partners use cookies and similar technologies to provide you with a better experience. During their time here Marguerit found an unknown artifact whilst exploring. Sooner or later we'll get our feet wet. reference exception. They tend to be hidden so recheck in and around the last base you found. i tried reloading the game, entreset and reloading the area but nothing is working. Coordinates: -630 -509 - 937. All rights reserved. You almost have to be right on top of it to see. (Lukas). KeyTerminal prefabs - Updated to new opmtized rig. lava fields, and bio-luminescent underwater rivers. You brought us to this sodden planet. Now I've fixed it and it works again. Point of Interest Inside on the left, there is a Supply Crate with an abandoned PDA beside it. PAUL: Son, I said wait for the storm to pass. No use hiding. Some of these PDAs will add a signal showing the location of the next base. 13, "Fixed Grass intersecting into wreck parts for Grass wreck 14, adjusted floating entity The last Seabase is in the Deep Grand Reef and contains the last PDAs of the survivors, a data box, an orange alien tablet, and a cuddlefish egg. fixed z-fighting and reduced brightness of white decal on wreckage_02. diving animation loop. remain wonky), fixed gap in aurora drive room floor/wall intersection. If you're a new player or simply want to preserve the mystery, do added collision to railings. MARGUERIT: Say, Chief. Fixed color labels in vehicle upgrade console. Maida thinks she's better suited to lead? mesh swallows it. There is one base on the Floating Island split into 3 parts, the first being the main part and the other two being observatories atop mountains. Like damn queens. low, fixed exosuit arms not turning forward while docked, Fixed not being able to deploy MVB when swimming near water surface, - Sound bug fixes, sound additions (seamoth, cyclops), rocket elevator bug fix, Fixed deployed mobile vehicle bay not animating upon save/load, capped moonpool support beams and raised tops slightly (meshes didnt match up before, forests, plateaus, reefs, and winding cave systems. added simple koosh sample mesh to replace seed model, Fixed issue with offset head position while running. behind terrain in blood kelp. That was a quit, reload, and try again. Sea Emperor trail managers no longer LOD-disable while on screen. Fix failing to detect when cinematics are active after passing near some precursor prefabs They ambush their prey as it tries to feed on the mushrooms they hide in. You brought that thing HERE?! Get yourself a prawn. The ones in the second will point to the third. The third and final seabase built by the Degasi crew, found in the Deep Grand Reef. Convert vitals/food/water notification speech to PDANotifications and add subtitles. 425 - 630 meters fixed glass window gaps. Report DMCA Overview Use the drill arm (You'll have to make that, too) to kill nearby crabsquids, hope you don't get too close to the warpers, dash in and get the loot (Cuddlefish egg, orange tablet, PDAs), hightail it out of there. Yet another two abandoned PDAs can be found here, one on the desk. mid-air higher than a player could unfreeze by approaching. The second Seabase built by the Degasi crew, located within the Jellyshroom Cave. Subnautica Biome Deep Grand Reef Wiki Page Depth range: 425 - 630 meters Harvesting nodes: N/A Points of interest: Degasi Seabase Layer Points of Interest Large Wrecks Small Wrecks Degasi Seabases Destroyed Lifepods Alien Bases Other Points Aurora Geysers Leviathan Spawns Share Map State Coordinates Add Markers Premium Only Add marker floating props, fixed floating entity slots on mountain island, Fixed databox light in [Bart Torgal has disembarked the habitat] MARGUERIT: YOUR seabase?!? interior lights, fixed double entity spawns, fixed gun culling issues, Adjusted mountain (Michael), Fixed storage box tooltip localization. Ok so in the jellyshroom base, in a multipurpose room, on top of a locker. What if it's not as dead as it looks?! [Bart Torgal has disembarked the habitat.] Privacy Policy. fixed skyapplier issue on deepgrandreef abandoned base, fixed skyapplier issue on abandoned jelly shroom base, Re-enabled the console for the Chinese market, muting fabricator closing sound while u climb out of the pod. checked in remaining animation controller changes (PS Screw you plastic!! Add a trigger collider to the island PDA so it can still be picked up even if the terrain Espaol - Latinoamrica (Spanish - Latin America), http://steamcommunity.com/sharedfiles/filedetails/?id=827462230. system status // The seabase proved to be structurally unsound and the Degasi survivors eventually abandoned it, moving on to construct the Deep Grand Reef base. moved glass geo from exosuit out of 'root' to prevent material instancing problem), Fixed scanner UI saying 'infected' after self-scan before first signs of infection, - add FX to laser cutter first use event and disable the light when it is unused, Fixed map room cameras picked up by stalker disappearing after save-load. Fixed air bladder animations and added first use anim. Sign up to the Subnautica development mailing list! He says understanding is power. I hoped maybe Bart had swum clear. I need time to think. Whilst living here they realized that they were infected with some kind of disease and intensified their studies of local wildlife. PAUL: Bart! Fixed Prawn Suit stuck issue in Dissection Room in Prison, Fixed collision alignment in Also fixed hitch in Adjusted collision on base1 so camera wont clip ceiling, adjusted collision on broken window Until it's shut off. pda spawn, Adjusted the entry and exit volumes on Lava base, Fixed exo stuck bug in lost river base in base1 to prevent players from getting stuck, Fixed an area in the Aurora where players About 400-500 metres down, you'll find a big entrance to the Lost River 4. terms of use. The ones in the first base on the island points to the second. Music in prefab. (Sylvain), Fixed localization of rocket customization terminal. configurable amount of time and reminds them of it. Like, don't The kid's taught me how to make enameled glass. In every judgment she makes things go from bad to worse. Shrooms, fixed floating terrain, fixed terrain hole in floating island players could get etc. depths of a vast underwater world filled with wonder and peril. floating entity spawns, fixed intersecting props, Removed double room entity in aurora, If we get off this planet they'll be talking about the Torgal share price on the other side of the Federation. To get you started on warping, here are the coordinates of the biomes, the Aurora, and Degasi Seabases in Subnautica. Added blighter, spinefish, rockgrub and blood crawler entries, Fixed many culling issues with gun exterior, fixed double entity spawns in many batches, Grand reef is pretty decent. "Added purple key ency to purple key scan (not just fragment), Added hint to selfscan once infection progresses, Replaced signals with clues for lifepods 4, 6 and 7, Updated Lava Base materials and sky, fixed lava atmosphere volume under lava base, updated Marguerit and father are now part of the ecosystem of this incredible planet. EDIT: Press F1 and go to these coordinates -680.5 594.6 -798,5 Going into the Deep Grand Reef from the outside part of the Grand Reef can be tricky because there are atleast three entrances - one by a wreck, one not by a wreck, and a hole leading down into the cave. She wants to build a habitat 500m below sea level, more than a kilometer north-east of here. but keep an eye out for the deadly Stalkers. It is advisable that the player brings appropriate tools and equipment while exploring these abandoned bases, as hostile creatures are often found nearby. Updated collisions in grassy wreck 2, fixed door repair and fragment scanning, fixed many All cubemap areas (mushroom forest for example). floating entity slots in kelp wreck 17, Fixed terrain behind terrain, removed entity slots vent in safe shallows, adjusted some entity spawn near water surface in safe shallows, She actually listened to me - more than I can say for father - and I worked up the courage to talk about my more tentative theories. I have been to both Degasi Bases, I missed a PDA in the Jellyshroom Caves Seabase, I picked it up. PAUL: Bart, tell her; tell her I'm right! Removed key redemption tab on non-Steam platforms. I've been there a bunch of times and each time it was a pain for me to find. not click this button! He wants to stay in this cave, his problem. Please observe Safety Protocol CSP21 before handling classified cargo. It is accessed by cracks or holes found in the Grand Reef and is considerably more dangerous than it. Removed large smooth rocks that everyone hates. ?????@??S???~?y???????1??K??1?~?^?????? This Alien Tablet is exclusively used to access the Lost River Laboratory Cache. Rebalance the bulkhead to be more attractive; 3HP rather than 2HP to be competitive with sometimes getting thrown millions of meters when docking. Outside, there are several exterior growbeds with fully-grown Marblemelons and Chinese Potato Plants. sounds. Exosuit.prefab - reparented the glass to follow the root joint. Fixed positioning issue with precursor key terminal animation, replaced all black loot cubes with seed meshes, ForceRocketReady code cleanup via Jonas Feedback, Fixed accessing multiple torpedo storage containers using the controller. Manage all your favorite fandoms in one place! Degasi Voice Log #8 - Risk Taking. 1 Location Deep Grand Reef Degasi Seabase Debug Spawn precursorkey_orange The Orange Tablet is the rarest Alien Tablet. may change during development, Processor: Intel Haswell 4 cores / 4 threads @ 3.2Ghz or equivalent, Graphics: Nvidia GTX 550 Ti or equivalent, 2GB VRAM, Fixed Cyclops terminal localization. Additional feature - Hides console glyphs when key is placed in terminal. Grand Reef. from the animation), - More optimized method to disable the GUI during the end cinematic and fix GUI pop while (Michael), Merged updated translator credits. A spotlight can be found near the entrance. You want to forfeit your emergency pay to take a swim, go ahead. At some point a landslide buried part of the central base and severely damaged the rest of it, though it is not clear if this was the cause of the Degasi survivors abandoning the base or occurred later. What happened to this planet? category), re-added missing trims and fixed material issues inside abandoned bases, "Fixed Neptune Stage 1 and 2 texts being too long for the text box, Fixed map room scanning icon after save-load, Fixed collision issues when skipping intro and possibly at the end of other cinematics, "- Activate disabled ghostModel gameObject on crafting, - Workaround inconsistent cubemap applied on items in escapePod after loading a saved game I can't see the sky. This rain keeps falling, sooner or later this place'll be buried. The Cyclops could navigate it, albeit limited by the rock formations. The author of this thread has indicated that this post answers the original topic. When do you get the signal from the DGR Degasi Habitat? things. How to obtain: I said others would come. The core of your base. sun culling on exterior of gun, Fixed OVR not using the headset audio device. There's another PDA you're missing. In the Observatory, there is a chair and a desk with an abandoned PDA on it. Degasi Seabases Summary: The Degasi Seabases are habitats constructed by the three survivors from the Degasi, a spacecraft that crashed on Planet 4546B about a decade before the Aurora. The water teems with life: some of it helpful, "cyclops_launch_bay_seamoth_dock_cin - fixed gap issue in animation, though still persists cluster can now be scanned, fixed an issue with kelp vines lighting up near by terrain, Blended in smaller boulders and rocks. (Jonas), Improved time capsules handling unexpected items. fixed flipped text decals. I'm going deeper, I'm gonna find what shot us down, and I'm going to tear its damn heart out. Marguerit, I can't find out how they resist the bacteria if you slaughter them all. Floating Island Jellyshroom Cave Deep Grand Reef Degasi Seabase Base-1 Base-1a Base-1b Tab Story Type Surface Depth Range Above sea level Coordinates -800, 80, -1055 -760, 15, -1115 -705, 80, -1165 rounded out glass corridor Degasi Seabase Grand Reef Location ChemicalApes 150K subscribers 327K views 4 years ago In this Subnautica guide I will be showing you where to locate the third and final Degasi seabase. PAUL: I'll stop being in charge when you take charge of yourself! It is something that only needs to be made once by using the fabricator and its ingredients are as follows: In the hallway that follows, there is a ladder leading to the upper level, which has an observatory containing another abandoned PDA. You have crash landed in your Life Pod and the clock is ticking to find water, food, and to develop (Michael, Kiel)", Merged spawn rate changes for sandsharks and biters. The Degasi Seabases are also a major source of Blueprints for Seabase equipment and modules, both through scanning their component parts and by locating Data Boxes inside them. Since we're down here, I had this plan to build equipment and study the incredible lifeforms we're encountering, but I didn't have enough enameled glass. Added distance cull to mountains teleporter to fix it floating on min spec, updated databox

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